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Mythras Solo Play Report (St. Millê): Session 1 Part 2

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In the Wilderness Part 2 A solo-roleplaying session with Mythras RPG in a pseudo-medieval low magic setting. Recap In the last session, Rayburn and Mildred set out across the countryside. Mildred said that she had seen something while hunting in the woods (I see her as an aspirational ranger-type). The first post is here if you want to get caught up: Session 1 Part 1 . Play Notes This is a solo-roleplaying session and largely randomly generated. I used a hex grid edited in Gimp, and each hex is added as R&M encountered that hex. I created some random tables ahead of time (and borrowed a few from the internet), and this seemed surprisingly effective. The "writeup" is in blockquotes below. If you just want the summary without the mechanical notes on gameplay, you can just read those bits. I hope you enjoy the session report -- I enjoyed playing it! Tools Mythras Core Rules (pdf) Recluse v1 Oracle The Lair: Random Wilderness Encounters (creaturespotlight.blogspot.com) A...

Mythras Solo Play Report (St. Millê): Session 1 Part 1

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In the Wilderness During the last session I tried the Mythras rules for the first time. Rayburn St. Millê arm wrestled a friend and got into a bar fight with one of Lord Gillesby's henchmen. I enjoyed the relative crunch of the system. In this session, I will make Mildred (barmaid from Session 0) into a fully-realized character and do some completely random hex-crawling. Should be fun! Tools Mythras Core Rules Recluse v1 Oracle I’ve been using Recluse as my oracle for these sessions since I was introduced to it. I’ve previously used Mythic, which is a good system, but I enjoy that Recluse offers quick resolution and still seems to provide a good degree of interesting outcomes. Recap In the last session, blacksmith journeyman Rayburn St. Millê felt the injustice of Lord Gillesby who paid only half for the sword that Ray and his master had toiled over for many months. Rayburn confronted the henchman at the tavern and had his ass...

Mythras: First Time Character Creation

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Creating a new Mythras character, armorer Rayburn St. Millê . I got a hankering to explore some d100 systems and picked up the Mythras core rulebook pdf. This post is about my first dive into character creation. Rayburn doesn't carry an axe RuneQuest has never been on my list of games. I played a few percentile-based systems, but for the most part I’ve stuck to d6 (i.e. Tunnels & Trolls) or d20 systems. Mythras is the first trek into the RQ/d100 family of rules. I have a general concept in mind for a campaign setting involving a mythical, pseudo-historical Europe – frankly like the setting in Ars Magica 2e or Romance of the Perilous Land. That’s literally all the detail that I have now, but it’s enough to get a character concept going. I used the Character Creation Workbook for Mythras, and it was helpful, but it also skipped some steps for the virgin player like me. I also had the Mythras Imperative rules and the full Mythras Rev. 3 rulebook open at the time. The s...

Mythras RPG

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Recently, I've taken a deep dive into the world of d100 gaming after years of mostly d6 and d20 games. In the 80’s I played MERP, Alpha Dawn, and Hârnmaster, but I never played the best-known games like RuneQuest or RoleMaster. For a variety of reasons, I’ve joined in the surge of interest in solo RPG techniques and while I like low-crunch games at the table, I’ve discovered that I enjoy high-crunch games when running solo journal gaming sessions. This led me to a chaotic maze of games that I was only vaguely aware of a few weeks ago. This week I’ve been playing the Mythras RPG, and for the most part I’ve been really pleased with the experience. There are certainly some elements that add a lot of crunch (and some bookkeeping) to play, a lot of that seems to be frontloaded into the character creation process. Combatants get Action Points to determine how many actions they can take in combat. I didn’t fully understand this until I watched a video on Youtube which showed the proc...