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Showing posts with the label Solo

Red Box Solo – S1 – Bortuz the Grim

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Original Play Date: September 10, 2020 This is a short play report from several expeditions I made with the solo adventure from the Mentzer/BECMI Red Box set last year. As a kid, this solo adventure was my entry point into the game and I've come back to it several times over the years.  Bortuz didn't make it very far, and using RAW was cut down with the very first hit in the very first encounter. I took some creative liberties, drawing inspiration from Searchers of the Unknown  and letting the dwarf get captured instead of dying outright. Rules applied BECMI Ruleset Random tables I created as needed. Wandering monsters tables I’ve put game details in [Braces and italics] . First Sortie Bortuz the Grim Dwarf, L1 AC 3 [16] HP 1/3 Save 15 BHB +1 60' Darkvision; Detects secret doors in 40' Plate mail Bortuz investigates the rumor of a local dungeon, which is a short trek from town. Rumor has it that a rogue Magic-User has been making this dungeon his l...

The Demise of Lefzer of the Silver Cloak (OD&D/Holmes Solo Play Report)

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  The Demise of Lefzer of the Silver Cloak This is an OD&D solo play report inspired by  Smoldering Wizard . I’ve been doing a lot of solo role-playing lately, but this is my first time using the random dungeon generation rules from Strategic Review #1, and I’m curious how it will go. My character is  Lefzer of the Silver Cloak  (name generated randomly using the Zenopus  Holmesian Random Names . He is wholly underwhelming, with low average scores except for CON and DEX, which are both 5 (giving him a penalty on hp and missile attacks). I rolled well for hit points though, so he can at least take one solid hit and survive (7 hp). I rolled with dice (3d6 in order, as per the rules) rather than using one of the character generators to enjoy the sound of the bones rattling. Tools BLUEHOLME Prentice Rules Wandering monster table from BLUEHOLME Random dungeon generation tables from Strategic ...

Mythras Solo Play Report (St. Millê): Session 1 Part 2

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In the Wilderness Part 2 A solo-roleplaying session with Mythras RPG in a pseudo-medieval low magic setting. Recap In the last session, Rayburn and Mildred set out across the countryside. Mildred said that she had seen something while hunting in the woods (I see her as an aspirational ranger-type). The first post is here if you want to get caught up: Session 1 Part 1 . Play Notes This is a solo-roleplaying session and largely randomly generated. I used a hex grid edited in Gimp, and each hex is added as R&M encountered that hex. I created some random tables ahead of time (and borrowed a few from the internet), and this seemed surprisingly effective. The "writeup" is in blockquotes below. If you just want the summary without the mechanical notes on gameplay, you can just read those bits. I hope you enjoy the session report -- I enjoyed playing it! Tools Mythras Core Rules (pdf) Recluse v1 Oracle The Lair: Random Wilderness Encounters (creaturespotlight.blogspot.com) A...

Mythras Solo Play Report (St. Millê): Session 1 Part 1

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In the Wilderness During the last session I tried the Mythras rules for the first time. Rayburn St. Millê arm wrestled a friend and got into a bar fight with one of Lord Gillesby's henchmen. I enjoyed the relative crunch of the system. In this session, I will make Mildred (barmaid from Session 0) into a fully-realized character and do some completely random hex-crawling. Should be fun! Tools Mythras Core Rules Recluse v1 Oracle I’ve been using Recluse as my oracle for these sessions since I was introduced to it. I’ve previously used Mythic, which is a good system, but I enjoy that Recluse offers quick resolution and still seems to provide a good degree of interesting outcomes. Recap In the last session, blacksmith journeyman Rayburn St. Millê felt the injustice of Lord Gillesby who paid only half for the sword that Ray and his master had toiled over for many months. Rayburn confronted the henchman at the tavern and had his ass...

Mythras Solo Play Report (St. Millê): Session 0

This is a hasty one-shot test of the Mythras game (which contains the DNA of the RuneQuest and Basic Roleplaying (BRP) rules). I’ve created a character, Rayburn St. Millê , and have imagined a rather barebones setting in a mythic Britannic kingdom that has echoes of medieval Earth. Tools & Rules Mythras Rules Recluse v1 Oracle There’s a lot that I don’t know yet about the Mythras system – this is my very first time trying the rules – but these are where I landed on Ray’s Passions. I’m hoping that I can leverage these at some point, although I’m not sure how yet. Passion     % Hate (Local Lord) 51% Loyalty (Blacksmith/Adopted Father) 75% Desire (Elaine) 75%   Lord Gillesby is widely known as a cruel and unforgiving man, and most of the residents of the vales in the shadow of his keep try to avoid his notice. One day, a dour man wearing a woolen cloak and mail shirt beneath shows u...