Old School Dungeon Wars

Next time you play old school D&D try waging war on the dungeon... Fighter, cleric, mage, thief (FCMT). Over the years it has become the fundamental party framework, and the idea has carried forward from the old-school into modern games. D&D 4e seemed explicitly tuned for this framework, but it goes way back. Certainly, the Holmes rules include the four core classes even if OD&D did not. Old school D&D doesn't play very well if you assume FCMT is the ideal, at least not at low levels. You need a whole squad of fighters -- meatshields -- to form the front line. Even then, casualty rates in any combat are going to be high. The average F1 Veteran will only be able to take a single good hit, just like a solider on the battlefield in Chainmail. After all, he's just one guy, not a Hero or Superhero! In the Holmes wandering monster tables for a dungeon level 1, you could encounter 3-12 kobolds or 2-8 goblins. They're not particularly tough creatures, but it would b...